Abandon Hope
X1B
Sorcery
As an additional cost to play Abandon Hope, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.

Acidic Sliver
BR
Creature - Sliver
2/2
All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."

Advance Scout
1W
Creature - Human Soldier Scout
1/1
First strike
W: Target creature gains first strike until end of turn.

AEther Tide
XU
Sorcery
As an additional cost to play AEther Tide, discard X creature cards.
Return X target creatures to their owners' hands.

Aftershock
2RR
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Allay
1W
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.

Altar of Dementia
2
Artifact
Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.

Aluren
2GG
Enchantment
Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.

Amok
1R
Enchantment
1, Discard a card at random: Put a +1/+1 counter on target creature.

Anarchist
4R
Creature - Human Wizard
2/2
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.

Ancient Runes
2R
Enchantment
At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.

Ancient Tomb
Land
T Add 2 to your mana pool. Ancient Tomb deals 2 damage to you.

Angelic Blessing
2W
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Angelic Protector
3W
Creature - Angel
2/2
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

Anoint
W
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.

Apes of Rath
2GG
Creature - Ape
5/4
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.

Apocalypse
2RRR
Sorcery
Remove all permanents from the game. You discard your hand.

Armor Sliver
2W
Creature - Sliver
2/2
All Sliver creatures have "2: This creature gets +0/+1 until end of turn."

Armored Pegasus
1W
Creature - Pegasus
1/2
Flying

Auratog
1W
Creature - Atog
1/2
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

Avenging Angel
3WW
Creature - Angel
3/3
Flying
When Avenging Angel is put into a graveyard from play, you may put Avenging Angel on top of its owner's library.

Avenging Druid
2G
Creature - Human Druid
1/3
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard.

Awakening
2GG
Enchantment
At the beginning of each upkeep, all players untap all creatures and lands they control.

Bandage
W
Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.

Barbed Sliver
2R
Creature - Sliver
2/2
All Sliver creatures have "2: This creature gets +1/+0 until end of turn."

Bayou Dragonfly
1G
Creature - Insect
1/1
Flying, swampwalk

Bellowing Fiend
4B
Creature - Spirit
3/3
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Benthic Behemoth
5UUU
Creature - Serpent
7/6
Islandwalk

Bequeathal
G
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, you draw two cards.

Blood Frenzy
1R
Instant
Play Blood Frenzy only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn.

Blood Pet
B
Creature - Thrull
1/1
Sacrifice Blood Pet: Add B to your mana pool.

Boil
3R
Instant
Destroy all Islands.

Booby Trap
6
Artifact
As Booby Trap comes into play, name a card other than a basic land card and choose an opponent.
The chosen player reveals each card he or she draws.
When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

Bottle Gnomes
3
Artifact Creature - Gnome
1/3
Sacrifice Bottle Gnomes: You gain 3 life.

Bottomless Pit
1BB
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.

Bounty Hunter
2BB
Creature - Human Archer Minion
2/2
T Put a bounty counter on target nonblack creature.
T Destroy target creature with a bounty counter on it.

Broken Fall
2G
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.

Brush with Death
2B
Sorcery
Buyback 2BB (You may pay an additional 2BB as you play this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life.

Bullwhip
4
Artifact
2, T Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.

Burgeoning
G
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand into play.

Caldera Lake
Land
Caldera Lake comes into play tapped.
T Add 1 to your mana pool.
T Add U or R to your mana pool. Caldera Lake deals 1 damage to you.

Calming Licid
2W
Creature - Licid
2/2
W, T Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay W to end this effect.
Enchanted creature can't attack.

Cannibalize
1B
Sorcery
Choose two target creatures controlled by the same player. Remove one of those creatures from the game and put two +1/+1 counters on the other.

Canopy Spider
1G
Creature - Spider
1/3
Reach (This creature can block creatures with flying.)

Canyon Drake
2RR
Creature - Drake
1/2
Flying
1, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.

Canyon Wildcat
1R
Creature - Cat
2/1
Mountainwalk

Capsize
1UU
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.

Carnassid
4GG
Creature - Beast
5/4
Trample
1G: Regenerate Carnassid.

Carnophage
B
Creature - Zombie
2/2
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.

Carrionette
1B
Creature - Skeleton
1/1
2BB: Remove Carrionette and target creature from the game unless that creature's controller pays 2. Play this ability only if Carrionette is in your graveyard.

Cartographer
2G
Creature - Human
2/2
When Cartographer comes into play, you may return target land card from your graveyard to your hand.

Cat Burglar
3B
Creature - Kor Rogue Minion
2/2
2B, T Target player discards a card. Play this ability only any time you could play a sorcery.

Cataclysm
2WW
Sorcery
Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

Change of Heart
W
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.

Chaotic Goo
2RR
Creature - Ooze
0/0
Chaotic Goo comes into play with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

Charging Paladin
2W
Creature - Human Knight
2/2
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

Charging Rhino
3GG
Creature - Rhino
4/4
Charging Rhino can't be blocked by more than one creature.

Chill
1U
Enchantment
Red spells cost 2 more to play.

Choke
2G
Enchantment
Islands don't untap during their controllers' untap steps.

Cinder Crawler
1R
Creature - Salamander
1/2
R: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked.

Cinder Marsh
Land
T Add 1 to your mana pool.
T Add B or R to your mana pool. Cinder Marsh doesn't untap during your next untap step.

Circle of Protection: Black
1W
Enchantment
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Blue
1W
Enchantment
1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Green
1W
Enchantment
1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
1W
Enchantment
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Shadow
1W
Enchantment
1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Circle of Protection: White
1W
Enchantment
1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

City of Traitors
Land
When you play another land, sacrifice City of Traitors.
T Add 2 to your mana pool.

Clergy en-Vec
1W
Creature - Human Cleric
1/1
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Clot Sliver
1B
Creature - Sliver
1/1
All Slivers have "2: Regenerate this permanent."

Cloud Spirit
2U
Creature - Spirit
3/1
Flying
Cloud Spirit can block only creatures with flying.

Cloudchaser Eagle
3W
Creature - Bird
2/2
Flying
When Cloudchaser Eagle comes into play, destroy target enchantment.

Coat of Arms
5
Artifact
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.)

Coercion
2B
Sorcery
Target opponent reveals his or her hand. Choose a card from it. That player discards that card.

Coffin Queen
2B
Creature - Zombie Wizard
1/1
You may choose not to untap Coffin Queen during your untap step.
2B, T Put target creature card from a graveyard into play under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, remove that creature from the game.

Coiled Tinviper
3
Artifact Creature - Snake
2/1
First strike

Cold Storage
4
Artifact
3: Remove target creature you control from the game.
Sacrifice Cold Storage: Return each creature card removed from the game with Cold Storage to play under its owner's control.

Commander Greven il-Vec
3BBB
Legendary Creature - Human Warrior
7/5
Fear
When Commander Greven il-Vec comes into play, sacrifice a creature.

Constant Mists
1G
Instant
Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.

Contemplation
1WW
Enchantment
Whenever you play a spell, you gain 1 life.

Contempt
1U
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.

Convalescence
1W
Enchantment
At the beginning of your upkeep, if you have 10 life or less, you gain 1 life.

Conviction
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
W: Return Conviction to its owner's hand.

Convulsing Licid
2R
Creature - Licid
2/2
R, T Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay R to end this effect.
Enchanted creature can't block.

Corpse Dance
2B
Instant
Buyback 2 (You may pay an additional 2 as you play this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove the creature from the game at end of turn.

Corrupting Licid
2B
Creature - Licid
2/2
B, T Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay B to end this effect.
Enchanted creature has fear.

Counterspell
UU
Instant
Counter target spell.

Crashing Boars
3GG
Creature - Boar
4/4
Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.

Craven Giant
2R
Creature - Giant
4/1
Craven Giant can't block.

Crazed Armodon
2GG
Creature - Elephant
3/3
G: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at end of turn. Play this ability only once each turn.

Crossbow Ambush
G
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)

Crovax the Cursed
2BB
Legendary Creature - Vampire
0/0
Crovax the Cursed comes into play with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
B: Crovax gains flying until end of turn.

Crown of Flames
R
Enchantment - Aura
Enchant creature
R: Enchanted creature gets +1/+0 until end of turn.
R: Return Crown of Flames to its owner's hand.

Crystalline Sliver
WU
Creature - Sliver
2/2
All Slivers have shroud. (They can't be the targets of spells or abilities.)

Culling the Weak
B
Instant
As an additional cost to play Culling the Weak, sacrifice a creature.
Add BBBB to your mana pool.

Cunning
1U
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice Cunning at end of turn.

Curiosity
U
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Cursed Flesh
B
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear.

Dark Banishing
2B
Instant
Destroy target nonblack creature. It can't be regenerated.

Dark Ritual
B
Instant
Add BBB to your mana pool.

Darkling Stalker
3B
Creature - Shade Spirit
1/1
B: Regenerate Darkling Stalker.
B: Darkling Stalker gets +1/+1 until end of turn.

Dauthi Cutthroat
1B
Creature - Dauthi Minion
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
1B, T Destroy target creature with shadow.

Dauthi Embrace
2B
Enchantment
BB: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Dauthi Ghoul
1B
Creature - Dauthi Zombie
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on Dauthi Ghoul.

Dauthi Horror
1B
Creature - Dauthi Horror
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.

Dauthi Jackal
2B
Creature - Dauthi Hound
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
BB, Sacrifice Dauthi Jackal: Destroy target blocking creature.

Dauthi Marauder
2B
Creature - Dauthi Minion
3/1
Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Mercenary
2B
Creature - Dauthi Knight Mercenary
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
1B: Dauthi Mercenary gets +1/+0 until end of turn.

Dauthi Mindripper
3B
Creature - Dauthi Minion
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

Dauthi Slayer
BB
Creature - Dauthi Soldier
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.

Dauthi Trapper
2B
Creature - Dauthi Minion
1/1
T Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Dauthi Warlord
1B
Creature - Dauthi Soldier
*/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures with shadow in play.

Deadshot
3R
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.

Death Pits of Rath
3BB
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.

Death Stroke
BB
Sorcery
Destroy target tapped creature.

Death's Duet
2B
Sorcery
Return two target creature cards from your graveyard to your hand.

Diabolic Edict
1B
Instant
Target player sacrifices a creature.

Dirtcowl Wurm
4G
Creature - Wurm
3/4
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.

Disenchant
1W
Instant
Destroy target artifact or enchantment.

Dismiss
2UU
Instant
Counter target spell.
Draw a card.

Disturbed Burial
1B
Sorcery
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.

Dizzying Gaze
R
Enchantment - Aura
Enchant creature you control
R: Enchanted creature deals 1 damage to target creature with flying.

Dominating Licid
1UU
Creature - Licid
1/1
1UU, T Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect.
You control enchanted creature.

Dracoplasm
UR
Creature - Shapeshifter
0/0
Flying
As Dracoplasm comes into play, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
R: Dracoplasm gets +1/+0 until end of turn.

Dread of Night
B
Enchantment
White creatures get -1/-1.

Dream Cache
2U
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Dream Halls
3UU
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

Dream Prowler
2UU
Creature - Illusion
1/5
Dream Prowler is unblockable as long as it's attacking alone.

Dregs of Sorrow
X4B
Sorcery
Destroy X target nonblack creatures. Draw X cards.

Duct Crawler
R
Creature - Insect
1/1
1R: Target creature can't block Duct Crawler this turn.

Dungeon Shade
3B
Creature - Shade Spirit
1/1
Flying
B: Dungeon Shade gets +1/+1 until end of turn.

Duplicity
3UU
Enchantment
When Duplicity comes into play, remove the top five cards of your library from the game face down.
At the beginning of your upkeep, you may remove your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Duplicity.
At the end of your turn, discard a card.
When you lose control of Duplicity, put all cards removed from the game with Duplicity into their owners' graveyards.

Earthcraft
1G
Enchantment
Tap an untapped creature you control: Untap target basic land.

Echo Chamber
4
Artifact
4, T An opponent chooses target creature he or she controls. Put a token into play as a copy of that creature. The token gains haste until end of turn. Remove the token from the game at end of turn. Play this ability only any time you could play a sorcery.

Eladamri, Lord of Leaves
GG
Legendary Creature - Elf Warrior
2/2
Other Elf creatures have forestwalk.
Other Elves have shroud. (They can't be the targets of spells or abilities.)

Eladamri's Vineyard
G
Enchantment
At the beginning of each player's precombat main phase, add GG to that player's mana pool.

Elite Javelineer
2W
Creature - Human Soldier
2/2
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.

Elven Palisade
G
Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.

Elven Rite
1G
Sorcery
Distribute two +1/+1 counters among one or two target creatures.

Elven Warhounds
3G
Creature - Hound
2/2
Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.

Elvish Berserker
G
Creature - Elf Berserker
1/1
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Elvish Fury
G
Instant
Buyback 4 (You may pay an additional 4 as you play this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.

Emerald Medallion
2
Artifact
Green spells you play cost 1 less to play.

Emmessi Tome
4
Artifact
5, T Draw two cards, then discard a card.

Endangered Armodon
2GG
Creature - Elephant
4/5
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.

Endless Scream
XB
Enchantment - Aura
Enchant creature
Endless Scream comes into play with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on Endless Scream.

Energizer
4
Artifact Creature - Juggernaut
2/2
2, T Put a +1/+1 counter on Energizer.

Enfeeblement
BB
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets -2/-2.

Enraging Licid
1R
Creature - Licid
1/1
R, T Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay R to end this effect.
Enchanted creature has haste.

Ensnaring Bridge
3
Artifact
Creatures with power greater than the number of cards in your hand can't attack.

Entropic Specter
3BB
Creature - Specter Spirit
*/*
Flying
As Entropic Specter comes into play, choose an opponent.
Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever Entropic Specter deals damage to a player, that player discards a card.

Ephemeron
4UU
Creature - Illusion
4/4
Flying
Discard a card: Return Ephemeron to its owner's hand.

Equilibrium
1UU
Enchantment
Whenever you play a creature spell, you may pay 1. If you do, return target creature to its owner's hand.

Erratic Portal
4
Artifact
1, T Return target creature to its owner's hand unless its controller pays 1.

Ertai, Wizard Adept
2U
Legendary Creature - Human Wizard
1/1
2UU, T Counter target spell.

Ertai's Meddling
XU
Instant
X can't be 0.
Target spell's controller removes it from the game with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is removed from the game, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.

Escaped Shapeshifter
3UU
Creature - Shapeshifter
3/4
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.

Essence Bottle
2
Artifact
3, T Put an elixir counter on Essence Bottle.
T, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.

Evacuation
3UU
Instant
Return all creatures to their owners' hands.

Evincar's Justice
2BB
Sorcery
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.

Exalted Dragon
4WW
Creature - Dragon
5/5
Flying
Exalted Dragon can't attack unless you sacrifice a land.

Excavator
2
Artifact
T, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.

Extinction
4B
Sorcery
Destroy all creatures of the creature type of your choice.

Fade Away
2U
Sorcery
For each creature, that creature's controller pays 1 or sacrifices a permanent.

Fanning the Flames
XRR
Sorcery
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to target creature or player.

Fevered Convulsions
BB
Enchantment
2BB: Put a -1/-1 counter on target creature.

Field of Souls
2WW
Enchantment
Whenever a nontoken creature is put into your graveyard from play, put a 1/1 white Spirit creature token with flying into play.

Fighting Chance
R
Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.

Fighting Drake
2UU
Creature - Drake
2/4
Flying

Firefly
3R
Creature - Insect
1/1
Flying
R: Firefly gets +1/+0 until end of turn.

Fireslinger
1R
Creature - Human Wizard
1/1
T Fireslinger deals 1 damage to target creature or player and 1 damage to you.

Flailing Drake
3G
Creature - Drake
2/3
Flying
When Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.

Flame Wave
3RRRR
Sorcery
Flame Wave deals 4 damage to target player and each creature he or she controls.

Flickering Ward
W
Enchantment - Aura
Enchant creature
As Flickering Ward comes into play, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
W: Return Flickering Ward to its owner's hand.

Fling
1R
Instant
As an additional cost to play Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.

Flowstone Blade
R
Enchantment - Aura
Enchant creature
R: Enchanted creature gets +1/-1 until end of turn.

Flowstone Flood
3R
Sorcery
Buyback-Pay 3 life, Discard a card at random (You may pay 3 life and discard a card at random in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Destroy target land.

Flowstone Giant
2RR
Creature - Giant
3/3
R: Flowstone Giant gets +2/-2 until end of turn.

Flowstone Hellion
4R
Creature - Hellion Beast
3/3
Haste
0: Flowstone Hellion gets +1/-1 until end of turn.

Flowstone Mauler
4RR
Creature - Beast
4/5
Trample
R: Flowstone Mauler gets +1/-1 until end of turn.

Flowstone Salamander
3RR
Creature - Salamander
3/4
R: Flowstone Salamander deals 1 damage to target creature blocking it.

Flowstone Sculpture
6
Artifact Creature - Shapeshifter
4/4
2, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect doesn't end at end of turn.)

Flowstone Shambler
2R
Creature - Beast
2/2
R: Flowstone Shambler gets +1/-1 until end of turn.

Flowstone Wyvern
3RR
Creature - Drake
3/3
Flying
R: Flowstone Wyvern gets +2/-2 until end of turn.

Fool's Tome
4
Artifact
2, T Draw a card. Play this ability only if you have no cards in hand.

Forbid
1UU
Instant
Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.

Forest
Basic Land - Forest

Foul Imp
BB
Creature - Imp
2/2
Flying (This creature can't be blocked except by creatures with flying.)
When Foul Imp comes into play, you lose 2 life.

Frog Tongue
G
Enchantment - Aura
Enchant creature
When Frog Tongue comes into play, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)

Fugitive Druid
3G
Creature - Human Druid
3/2
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.

Fugue
3BB
Sorcery
Target player discards three cards.

Furnace Brood
3R
Creature - Elemental
3/3
R: Target creature can't be regenerated this turn.

Furnace of Rath
1RRR
Enchantment
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Furnace Spirit
2R
Creature - Spirit
1/1
Haste
R: Furnace Spirit gets +1/+0 until end of turn.

Fylamarid
1UU
Creature - Squid Beast
1/3
Flying
Fylamarid can't be blocked by blue creatures.
U: Target creature becomes blue until end of turn.

Gallantry
1W
Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.

Gaseous Form
2U
Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Gerrard's Battle Cry
W
Enchantment
2W: Creatures you control get +1/+1 until end of turn.

Ghost Town
Land
T Add 1 to your mana pool.
0: Return Ghost Town to its owner's hand. Play this ability only if it's not your turn.

Giant Crab
4U
Creature - Crab
3/3
U: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)

Giant Strength
RR
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.

Gliding Licid
2U
Creature - Licid
2/2
U, T Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect.
Enchanted creature has flying.

Goblin Bombardment
1R
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.

Grave Pact
1BBB
Enchantment
Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.

Gravedigger
3B
Creature - Zombie
2/2
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

Grindstone
1
Artifact
3, T Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.

Grollub
2B
Creature - Beast
3/3
Whenever Grollub is dealt damage, each opponent gains that much life.

Hammerhead Shark
1U
Creature - Fish
2/3
Hammerhead Shark can't attack unless defending player controls an Island.

Hand to Hand
2R
Enchantment
Instants and activated abilities that aren't mana abilities can't be played during the combat phase.

Hanna's Custody
2W
Enchantment
Artifacts have shroud. (They can't be the targets of spells or abilities.)

Harrow
2G
Instant
As an additional cost to play Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them into play. Then shuffle your library.

Hatred
3BB
Instant
As an additional cost to play Hatred, pay any amount of life.
Target creature gets +X/+0 until end of turn, where X is the amount of life paid this way.

Havoc
1R
Enchantment
Whenever an opponent plays a white spell, he or she loses 2 life.

Heart Sliver
1R
Creature - Sliver
1/1
All Sliver creatures have haste.

Heartstone
3
Artifact
Creatures' activated abilities cost 1 less to play. If this would make an ability cost 0 or less mana to play, it costs 1, plus any nonmana costs.

Heartwood Dryad
1G
Creature - Dryad
2/1
Heartwood Dryad can block creatures with shadow as though they didn't have shadow.

Heartwood Giant
3GG
Creature - Giant
4/4
T, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.

Heartwood Treefolk
2GG
Creature - Treefolk
3/4
Forestwalk

Heat of Battle
1R
Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.

Helm of Possession
4
Artifact
You may choose not to untap Helm of Possession during your untap step.
2, T, Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped.

Hermit Druid
1G
Creature - Human Druid
1/1
G, T Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Hero's Resolve
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+5.

Hesitation
1U
Enchantment
When a spell is played, sacrifice Hesitation. If you do, counter that spell.

Hibernation Sliver
UB
Creature - Sliver
2/2
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."

Hidden Retreat
2W
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.

High Ground
W
Enchantment
Each creature you control can block an additional creature.

Honor Guard
W
Creature - Human Soldier
1/1
W: Honor Guard gets +0/+1 until end of turn.

Horn of Greed
3
Artifact
Whenever a player plays a land, that player draws a card.

Horned Sliver
2G
Creature - Sliver
2/2
All Sliver creatures have trample.

Horned Turtle
2U
Creature - Turtle
1/4

Hornet Cannon
4
Artifact
3, T Put a 1/1 Insect artifact creature token with flying and haste named Hornet into play. Destroy that creature at end of turn.

Humility
2WW
Enchantment
All creatures lose all abilities and are 1/1.

Imps' Taunt
1B
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.

Insight
2U
Enchantment
Whenever an opponent plays a green spell, you draw a card.

Interdict
1U
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be played this turn. (Mana abilities can't be targeted.)
Draw a card.

Intruder Alarm
2U
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature comes into play, untap all creatures.

Intuition
2U
Instant
Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.

Invasion Plans
2R
Enchantment
All creatures block each turn if able.
Instead of the defending player, the attacking player chooses how each creature blocks.

Invulnerability
1W
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.

Island
Basic Land - Island

Jackal Pup
R
Creature - Hound
2/1
Whenever Jackal Pup is dealt damage, it deals that much damage to you.

Jackalope Herd
3G
Creature - Rabbit Beast
4/5
When you play a spell, return Jackalope Herd to its owner's hand.

Jet Medallion
2
Artifact
Black spells you play cost 1 less to play.

Jinxed Idol
2
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect doesn't end at end of turn.)

Jinxed Ring
2
Artifact
Whenever a nontoken permanent is put into your graveyard from play, Jinxed Ring deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.)

Keeper of the Beasts
GG
Creature - Human Wizard
1/2
G, T Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you.

Keeper of the Dead
BB
Creature - Human Wizard
1/2
B, T Destroy target nonblack creature controlled by an opponent with at least two fewer creature cards in his or her graveyard than you.

Keeper of the Flame
RR
Creature - Human Wizard
1/2
R, T Keeper of the Flame deals 2 damage to target opponent with more life than you.

Keeper of the Light
WW
Creature - Human Wizard
1/2
W, T You gain 3 life. Play this ability only if you have less life than an opponent.

Keeper of the Mind
UU
Creature - Human Wizard
1/2
U, T Draw a card. Play this ability only if an opponent has at least two more cards in hand than you.

Kezzerdrix
2BB
Creature - Rabbit Beast
4/4
First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.

Killer Whale
3UU
Creature - Whale
3/5
U: Killer Whale gains flying until end of turn.

Kindle
1R
Instant
Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.

Knight of Dawn
1WW
Creature - Human Knight
2/2
First strike
WW: Knight of Dawn gains protection from the color of your choice until end of turn.

Knight of Dusk
1BB
Creature - Human Knight
2/2
BB: Destroy target creature blocking Knight of Dusk.

Kor Chant
2W
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Krakilin
XGG
Creature - Beast
0/0
Krakilin comes into play with X +1/+1 counters on it.
1G: Regenerate Krakilin.

Lab Rats
B
Sorcery
Buyback 4 (You may pay an additional 4 as you play this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 black Rat creature token into play.

Lancers en-Kor
3WW
Creature - Kor Soldier
3/3
Trample
0: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.

Leap
U
Instant
Target creature gains flying until end of turn.
Draw a card.

Leeching Licid
1B
Creature - Licid
1/1
B, T Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay B to end this effect.
At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.

Legacy's Allure
UU
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect doesn't end at end of turn.)

Legerdemain
2UU
Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect doesn't end at end of turn.)

Light of Day
3W
Enchantment
Black creatures can't attack or block.

Lightning Blast
3R
Instant
Lightning Blast deals 4 damage to target creature or player.

Lightning Elemental
3R
Creature - Elemental
4/1
Haste (This creature can attack and T as soon as it comes under your control.)

Limited Resources
W
Enchantment
When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest.
Players can't play lands if there are ten or more lands in play.

Living Death
3BB
Sorcery
Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.

Lobotomy
2UB
Sorcery
Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library.

Lotus Petal
0
Artifact
T, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.

Lowland Basilisk
2G
Creature - Basilisk
1/3
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.

Lowland Giant
2RR
Creature - Giant
4/3

Maddening Imp
2B
Creature - Imp
1/1
Flying
T Each non-Wall creature the active player controls attacks this turn if able. At end of turn, destroy each of those creatures that didn't attack this turn. Play this ability only during an opponent's turn, before attackers are declared.

Mage il-Vec
2R
Creature - Human Wizard
2/2
T, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.

Magmasaur
3RR
Creature - Elemental Lizard
0/0
Magmasaur comes into play with five +1/+1 counters on it.
At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.

Magnetic Web
2
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack this turn if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
1, T Put a magnet counter on target creature.

Mana Breach
2U
Enchantment
Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand.

Mana Leak
1U
Instant
Counter target spell unless its controller pays 3.

Mana Severance
1U
Sorcery
Search your library for any number of land cards and remove them from the game. Then shuffle your library.

Manabond
G
Enchantment
At the end of your turn, you may reveal your hand and put all land cards from it into play. If you do, discard your hand.

Manakin
2
Artifact Creature - Construct
1/1
T Add 1 to your mana pool.

Maniacal Rage
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.

Manta Riders
U
Creature - Merfolk
1/1
U: Manta Riders gains flying until end of turn.

Marble Titan
3W
Creature - Giant
3/3
Creatures with power 3 or greater don't untap during their controllers' untap steps.

Marsh Lurker
3B
Creature - Beast
3/2
Sacrifice a Swamp: Marsh Lurker gains fear until end of turn.

Mask of the Mimic
U
Instant
As an additional cost to play Mask of the Mimic, sacrifice a creature.
Search your library for a card with the same name as target nontoken creature and put that card into play. Then shuffle your library.

Master Decoy
1W
Creature - Human Soldier
1/2
W, T Tap target creature.

Mawcor
3UU
Creature - Beast
3/3
Flying
T Mawcor deals 1 damage to target creature or player.

Maze of Shadows
Land
T Add 1 to your mana pool.
T Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Medicine Bag
3
Artifact
1, T, Discard a card: Regenerate target creature.

Meditate
2U
Instant
Draw four cards. You skip your next turn.

Megrim
2B
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Memory Crystal
3
Artifact
Buyback costs are reduced by 2.

Merfolk Looter
1U
Creature - Merfolk Rogue
1/1
T Draw a card, then discard a card.

Metallic Sliver
1
Artifact Creature - Sliver
1/1

Mind Games
U
Instant
Buyback 2U (You may pay an additional 2U as you play this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.

Mind Maggots
3B
Creature - Insect
2/2
When Mind Maggots comes into play, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.

Mind Over Matter
2UUUU
Enchantment
Discard a card: You may tap or untap target artifact, creature, or land.

Mind Peel
B
Sorcery
Buyback 2BB (You may pay an additional 2BB as you play this spell. If you do, put this card into your hand as it resolves.)
Target player discards a card.

Mindless Automaton
4
Artifact Creature - Construct
0/0
Mindless Automaton comes into play with two +1/+1 counters on it.
1, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.

Mindwarper
2BB
Creature - Spirit
0/0
Mindwarper comes into play with three +1/+1 counters on it.
2B, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Play this ability only any time you could play a sorcery.

Mindwhip Sliver
2B
Creature - Sliver
2/2
All Slivers have "2, Sacrifice this permanent: Target player discards a card at random. Play this ability only any time you could play a sorcery."

Minion of the Wastes
3BBB
Creature - Minion
*/*
Trample
As Minion of the Wastes comes into play, pay any amount of life.
Minion of the Wastes's power and toughness are each equal to the life paid as it came into play.

Mirozel
3U
Creature - Illusion
2/3
Flying
When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.

Mirri, Cat Warrior
1GG
Legendary Creature - Cat Warrior
2/3
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

Mirri's Guile
G
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Mnemonic Sliver
2U
Creature - Sliver
2/2
All Slivers have "2, Sacrifice this permanent: Draw a card."

Mob Justice
1R
Sorcery
Mob Justice deals damage to target player equal to the number of creatures you control.

Mogg Assassin
2R
Creature - Goblin Assassin
2/1
T You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

Mogg Bombers
3R
Creature - Goblin
3/4
When another creature comes into play, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player.

Mogg Cannon
2
Artifact
T Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at end of turn.

Mogg Conscripts
R
Creature - Goblin
2/2
Mogg Conscripts can't attack unless you've played a creature spell this turn.

Mogg Fanatic
R
Creature - Goblin
1/1
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

Mogg Flunkies
1R
Creature - Goblin
3/3
Mogg Flunkies can't attack or block alone.

Mogg Hollows
Land
T Add 1 to your mana pool.
T Add R or G to your mana pool. Mogg Hollows doesn't untap during your next untap step.

Mogg Infestation
3RR
Sorcery
Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens into play under that player's control.

Mogg Maniac
1R
Creature - Goblin
1/1
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.

Mogg Raider
R
Creature - Goblin
1/1
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

Mogg Squad
1R
Creature - Goblin
3/3
Mogg Squad gets -1/-1 for each other creature in play.

Mongrel Pack
3G
Creature - Hound
4/1
When Mongrel Pack is put into a graveyard from play during combat, put four 1/1 green Hound creature tokens into play.

Monstrous Hound
3R
Creature - Hound
4/4
Monstrous Hound can't attack unless you control more lands than defending player.
Monstrous Hound can't block unless you control more lands than attacking player.

Morgue Thrull
2B
Creature - Thrull
2/2
Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.

Mortuary
3B
Enchantment
Whenever a creature is put into your graveyard from play, put that card on top of your library.

Mountain
Basic Land - Mountain

Mounted Archers
3W
Creature - Human Soldier Archer
2/3
Reach (This creature can block creatures with flying.)
W: Mounted Archers can block an additional creature this turn.

Mox Diamond
0
Artifact
If Mox Diamond would come into play, you may discard a land card instead. If you do, put Mox Diamond into play. If you don't, put it into its owner's graveyard.
T Add one mana of any color to your mana pool.

Mulch
1G
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard.

Muscle Sliver
1G
Creature - Sliver
1/1
All Sliver creatures get +1/+1.

Natural Spring
3GG
Sorcery
Target player gains 8 life.

Nature's Revolt
3GG
Enchantment
All lands are 2/2 creatures that are still lands.

Nausea
1B
Sorcery
All creatures get -1/-1 until end of turn.

Necrologia
3BB
Instant
Play Necrologia only during your end of turn step.
As an additional cost to play Necrologia, pay any amount of life.
Draw cards equal to the life paid this way.

Needle Storm
2G
Sorcery
Needle Storm deals 4 damage to each creature with flying.

No Quarter
3R
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.

Nomads en-Kor
W
Creature - Kor Nomad Soldier
1/1
0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

Null Brooch
4
Artifact
2, T, Discard your hand: Counter target noncreature spell.

Nurturing Licid
1G
Creature - Licid
1/1
G, T Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay G to end this effect.
G: Regenerate enchanted creature.

Oath of Druids
1G
Enchantment
At the beginning of each player's upkeep, if that player controls fewer creatures than any of his or her opponents, the player may reveal cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and all other cards revealed this way into his or her graveyard.

Oath of Ghouls
1B
Enchantment
At the beginning of each player's upkeep, if there are more creature cards in that player's graveyard than in any of his or her opponents' graveyards, the player may return target creature card of his or her choice from his or her graveyard to his or her hand.

Oath of Lieges
1W
Enchantment
At the beginning of each player's upkeep, if that player controls fewer lands than any of his or her opponents, the player may search his or her library for a basic land card and put that card into play. The player then shuffles his or her library.

Oath of Mages
1R
Enchantment
At the beginning of each player's upkeep, that player may have Oath of Mages deal 1 damage to target player of his or her choice who has more life than he or she does and who is his or her opponent.

Oath of Scholars
3U
Enchantment
At the beginning of each player's upkeep, if that player has fewer cards in hand than any of his or her opponents, the player may discard his or her hand and draw three cards.

Ogre Shaman
3RR
Creature - Ogre Shaman
3/3
2, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player.

Onslaught
R
Enchantment
Whenever you play a creature spell, tap target creature.

Opportunist
2R
Creature - Human Soldier
2/2
T Opportunist deals 1 damage to target creature that was dealt damage this turn.

Oracle en-Vec
1W
Creature - Human Wizard
1/1
T Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the end of that turn, destroy each of the chosen creatures that didn't attack. Play this ability only during your turn.

Orim, Samite Healer
1WW
Legendary Creature - Human Cleric
1/3
T Prevent the next 3 damage that would be dealt to target creature or player this turn.

Orim's Prayer
1WW
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.

Overgrowth
2G
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool.

Overrun
2GGG
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Pacifism
1W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature can't attack or block.

Paladin en-Vec
1WW
Creature - Human Knight
2/2
First strike, protection from black, protection from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Pallimud
2R
Creature - Beast
*/3
As Pallimud comes into play, choose an opponent.
Pallimud's power is equal to the number of tapped lands the chosen player controls.

Pandemonium
3R
Enchantment
Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.

Paroxysm
1R
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. (Return the card to the top of the player's library, face down.)

Patchwork Gnomes
3
Artifact Creature - Gnome
2/1
Discard a card: Regenerate Patchwork Gnomes.

Peace of Mind
1W
Enchantment
W, Discard a card: You gain 3 life.

Pearl Medallion
2
Artifact
White spells you play cost 1 less to play.

Pegasus Refuge
3W
Enchantment
2, Discard a card: Put a 1/1 white Pegasus creature token with flying into play.

Pegasus Stampede
1W
Sorcery
Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 white Pegasus creature token with flying into play.

Penance
2W
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Perish
2B
Sorcery
Destroy all green creatures. They can't be regenerated.

Phyrexian Grimoire
3
Artifact
4, T Target opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other one into your hand.

Phyrexian Hulk
6
Artifact Creature - Golem
5/4

Phyrexian Splicer
2
Artifact
2, T Choose one - flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.

Pincher Beetles
2G
Creature - Insect
3/1
Shroud (This creature can't be the target of spells or abilities.)

Pine Barrens
Land
Pine Barrens comes into play tapped.
T Add 1 to your mana pool.
T Add B or G to your mana pool. Pine Barrens deals 1 damage to you.

Pit Imp
B
Creature - Imp
0/1
Flying
B: Pit Imp gets +1/+0 until end of turn. Play this ability no more than twice each turn.

Pit Spawn
4BBB
Creature - Demon
6/4
First strike
At the beginning of your upkeep, sacrifice Pit Spawn unless you pay BB.
Whenever Pit Spawn deals damage to a creature, remove that creature from the game.

Plaguebearer
1B
Creature - Zombie
1/1
XXB: Destroy target nonblack creature with converted mana cost X.

Plains
Basic Land - Plains

Plated Rootwalla
4G
Creature - Lizard
3/3
2G: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn.

Portcullis
4
Artifact
Whenever a creature comes into play, if there are two or more other creatures in play, remove that creature from the game.
When Portcullis leaves play, return to play under their owners' control all creatures removed from the game with Portcullis.

Power Sink
XU
Instant
Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool.

Precognition
4U
Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.

Predatory Hunger
G
Enchantment - Aura
Enchant creature
Whenever an opponent plays a creature spell, put a +1/+1 counter on enchanted creature.

Price of Progress
1R
Instant
Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.

Primal Rage
1G
Enchantment
Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Propaganda
2U
Enchantment
Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.

Provoke
1G
Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.

Puppet Strings
3
Artifact
2, T You may tap or untap target creature.

Pursuit of Knowledge
3W
Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.
Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.

Pygmy Troll
1G
Creature - Troll
1/1
Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
G: Regenerate Pygmy Troll.

Quickening Licid
1W
Creature - Licid
1/1
1W, T Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay W to end this effect.
Enchanted creature has first strike.

Rabid Rats
1B
Creature - Rat
1/1
T Target blocking creature gets -1/-1 until end of turn.

Rabid Wolverines
3GG
Creature - Wolverine
4/4
Whenever Rabid Wolverines becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Raging Goblin
R
Creature - Goblin Berserker
1/1
Haste (This creature can attack and T as soon as it comes under your control.)

Rain of Tears
1BB
Sorcery
Destroy target land.

Rampant Growth
1G
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Ranger en-Vec
1GW
Creature - Human Soldier Archer
2/2
First strike
G: Regenerate Ranger en-Vec.

Ransack
3U
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.

Rathi Dragon
2RR
Creature - Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying.)
When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains.

Rats of Rath
1B
Creature - Rat
2/1
B: Destroy target artifact, creature, or land you control.

Ravenous Baboons
3R
Creature - Ape
2/2
When Ravenous Baboons comes into play, destroy target nonbasic land.

Reality Anchor
1G
Instant
Target creature loses shadow until end of turn.
Draw a card.

Reanimate
B
Sorcery
Put target creature card from a graveyard into play under your control. You lose life equal to its converted mana cost.

Reap
1G
Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you play Reap.

Reaping the Rewards
W
Instant
Buyback-Sacrifice a land. (You may sarifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
You gain 2 life.

Rebound
1U
Instant
Change the target of target spell with a single target if that target is a player. The new target must be a player.

Reckless Ogre
3R
Creature - Ogre
3/2
Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.

Reckless Spite
1BB
Instant
Destroy two target nonblack creatures. You lose 5 life.

Reclaim
G
Instant
Put target card from your graveyard on top of your library.

Reconnaissance
W
Enchantment
0: Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Recurring Nightmare
2B
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to play. Play this ability only any time you could play a sorcery.

Recycle
4GG
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.

Reflecting Pool
Land
T Add to your mana pool one mana of any type that a land you control could produce.

Reins of Power
2UU
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Renegade Warlord
4R
Creature - Human Warrior
3/3
First strike
Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.

Repentance
2W
Sorcery
Target creature deals damage to itself equal to its power.

Respite
1G
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

Resuscitate
1G
Instant
Until end of turn, creatures you control gain "1: Regenerate this creature."

Revenant
4B
Creature - Spirit
*/*
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

Robe of Mirrors
U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Rolling Stones
1W
Enchantment
Wall creatures can attack as though they didn't have defender.

Rolling Thunder
XRR
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.

Root Maze
G
Enchantment
Artifacts and lands come into play tapped.

Rootbreaker Wurm
5GG
Creature - Wurm
6/6
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Rootwalla
2G
Creature - Lizard
2/2
1G: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.

Rootwater Alligator
3G
Creature - Crocodile
3/2
Sacrifice a Forest: Regenerate Rootwater Alligator.

Rootwater Depths
Land
T Add 1 to your mana pool.
T Add U or B to your mana pool. Rootwater Depths doesn't untap during your next untap step.

Rootwater Diver
U
Creature - Merfolk
1/1
T, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.

Rootwater Hunter
2U
Creature - Merfolk
1/1
T Rootwater Hunter deals 1 damage to target creature or player.

Rootwater Matriarch
2UU
Creature - Merfolk
2/3
T Gain control of target creature as long as that creature is enchanted.

Rootwater Mystic
U
Creature - Merfolk Wizard
1/1
1U: Look at the top card of target player's library.

Rootwater Shaman
2U
Creature - Merfolk Shaman
2/2
You may play Aura cards with enchant creature as though they had flash.

Ruby Medallion
2
Artifact
Red spells you play cost 1 less to play.

Ruination
3R
Sorcery
Destroy all nonbasic lands.

Sabertooth Wyvern
4R
Creature - Drake
3/2
Flying, first strike

Sacred Ground
1W
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play.

Sacred Guide
W
Creature - Human Cleric
1/1
1W, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other cards revealed this way from the game.

Sadistic Glee
B
Enchantment - Aura
Enchant creature
Whenever a creature is put into a graveyard from play, put a +1/+1 counter on enchanted creature.

Safeguard
3WW
Enchantment
2W: Prevent all combat damage that would be dealt by target creature this turn.

Salt Flats
Land
Salt Flats comes into play tapped.
T Add 1 to your mana pool.
T Add W or B to your mana pool. Salt Flats deals 1 damage to you.

Samite Blessing
W
Enchantment - Aura
Enchant creature
Enchanted creature has "T The next time a source of your choice would deal damage to target creature this turn, prevent that damage."

Sandstone Warrior
2RR
Creature - Human Soldier Warrior
1/3
First strike (This creature deals combat damage before creatures without first strike.)
R: Sandstone Warrior gets +1/+0 until end of turn.

Sapphire Medallion
2
Artifact
Blue spells you play cost 1 less to play.

Sarcomancy
B
Enchantment
When Sarcomancy comes into play, put a 2/2 black Zombie creature token into play.
At the beginning of your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you.

Scabland
Land
Scabland comes into play tapped.
T Add 1 to your mana pool.
T Add R or W to your mana pool. Scabland deals 1 damage to you.

Scalding Salamander
2R
Creature - Salamander
2/1
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.

Scalding Tongs
2
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.

Scapegoat
W
Instant
As an additional cost to play Scapegoat, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.

Scare Tactics
B
Instant
Creatures you control get +1/+0 until end of turn.

School of Piranha
1U
Creature - Fish
3/3
At the beginning of your upkeep, sacrifice School of Piranha unless you pay 1U.

Scorched Earth
XR
Sorcery
As an additional cost to play Scorched Earth, discard X land cards.
Destroy X target lands.

Scragnoth
4G
Creature - Beast
3/4
Scragnoth can't be countered.
Protection from blue

Screeching Harpy
2BB
Creature - Harpy Beast
2/2
Flying
1B: Regenerate Screeching Harpy.

Scrivener
4U
Creature - Human Wizard
2/2
When Scrivener comes into play, you may return target instant card from your graveyard to your hand.

Scroll Rack
2
Artifact
1, T Remove any number of cards in your hand from the game face down. Put that many cards from the top of your library into your hand. Then look at the removed cards and put them on top of your library in any order.

Sea Monster
4UU
Creature - Serpent
6/6
Sea Monster can't attack unless defending player controls an Island.

Searing Touch
R
Instant
Buyback 4 (You may pay an additional 4 as you play this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to target creature or player.

Seeker of Skybreak
1G
Creature - Elf
2/1
T Untap target creature.

Seething Anger
R
Sorcery
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.

Segmented Wurm
3RG
Creature - Wurm
5/5
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.

Seismic Assault
RRR
Enchantment
Discard a land card: Seismic Assault deals 2 damage to target creature or player.

Selenia, Dark Angel
3WB
Legendary Creature - Angel
3/3
Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.

Serene Offering
1W
Instant
Destroy target enchantment. You gain life equal to its converted mana cost.

Serpent Warrior
2B
Creature - Snake Warrior
3/3
When Serpent Warrior comes into play, you lose 3 life.

Servant of Volrath
2B
Creature - Minion
3/3
When Servant of Volrath leaves play, sacrifice a creature.

Shackles
2W
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
W: Return Shackles to its owner's hand.

Shadow Rift
U
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.

Shadowstorm
R
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.

Shaman en-Kor
1W
Creature - Kor Shaman Cleric
1/2
0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
1W: The next time a source would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

Shard Phoenix
4R
Creature - Phoenix
2/2
Flying (This creature can't be blocked except by creatures with flying.)
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
RRR: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep.

Shatter
1R
Instant
Destroy target artifact.

Shattering Pulse
1R
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Destroy target artifact.

Shield Mate
W
Creature - Human Soldier
1/1
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.

Shifting Wall
X
Artifact Creature - Wall
0/0
Defender (This creature can't attack.)
Shifting Wall comes into play with X +1/+1 counters on it.

Shimmering Wings
U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
U: Return Shimmering Wings to its owner's hand.

Shock
R
Instant
Shock deals 2 damage to target creature or player.

Shocker
1R
Creature - Insect
1/1
Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Sift
3U
Sorcery
Draw three cards, then discard a card.

Silver Wyvern
3UU
Creature - Drake
4/3
Flying
U: Change the target of target spell or ability with a single target if that target is Silver Wyvern. The new target must be a creature.

Skeleton Scavengers
2B
Creature - Skeleton
0/0
Skeleton Scavengers comes into play with a +1/+1 counter on it.
Pay 1 for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.

Sky Spirit
1WU
Creature - Spirit
2/2
Flying, first strike

Skyshaper
2
Artifact
Sacrifice Skyshaper: Creatures you control gain flying until end of turn.

Skyshroud Archer
G
Creature - Elf Archer
1/1
T Target creature with flying gets -1/-1 until end of turn.

Skyshroud Condor
1U
Creature - Bird
2/2
Flying
You can't play Skyshroud Condor unless you've played another spell this turn.

Skyshroud Elf
1G
Creature - Elf Druid
1/1
T Add G to your mana pool.
1: Add W or R to your mana pool.

Skyshroud Elite
G
Creature - Elf
1/1
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.

Skyshroud Falcon
1W
Creature - Bird
1/1
Flying, vigilance

Skyshroud Forest
Land
Skyshroud Forest comes into play tapped.
T Add 1 to your mana pool.
T Add U or G to your mana pool. Skyshroud Forest deals 1 damage to you.

Skyshroud Ranger
G
Creature - Elf
1/1
T You may put a land card from your hand into play. Play this ability only any time you could play a sorcery.

Skyshroud Troll
2GG
Creature - Troll Giant
3/3
1G: Regenerate Skyshroud Troll.

Skyshroud Troopers
3G
Creature - Elf Druid Warrior
3/3
T Add G to your mana pool.

Skyshroud Vampire
3BB
Creature - Vampire
3/3
Flying
Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.

Skyshroud War Beast
1G
Creature - Beast
*/*
Trample
As Skyshroud War Beast comes into play, choose an opponent.
Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.

Slaughter
2BB
Instant
Buyback-Pay 4 life. (You may pay 4 life in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can't be regenerated.

Sliver Queen
WUBRG
Legendary Creature - Sliver
7/7
2: Put a 1/1 colorless Sliver creature token into play.

Smite
W
Instant
Destroy target blocked creature.

Soltari Champion
2W
Creature - Soltari Soldier
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.

Soltari Crusader
2W
Creature - Soltari Knight
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
1W: Soltari Crusader gets +1/+0 until end of turn.

Soltari Emissary
1W
Creature - Soltari Soldier
2/1
W: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)

Soltari Foot Soldier
W
Creature - Soltari Soldier
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Guerrillas
2WR
Creature - Soltari Soldier
3/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
0: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead.

Soltari Lancer
2W
Creature - Soltari Knight
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.

Soltari Monk
WW
Creature - Soltari Monk Cleric
2/1
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Priest
WW
Creature - Soltari Cleric
2/1
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Trooper
1W
Creature - Soltari Soldier
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

Soltari Visionary
1WW
Creature - Soltari Cleric
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.

Song of Serenity
1G
Enchantment
Enchanted creatures can't attack or block.

Sonic Burst
1R
Instant
As an additional cost to play Sonic Burst, discard a card at random.
Sonic Burst deals 4 damage to target creature or player.

Soul Warden
W
Creature - Human Cleric
1/1
Whenever another creature comes into play, you gain 1 life.

Souldrinker
3B
Creature - Spirit
2/2
Pay 3 life: Put a +1/+1 counter on Souldrinker.

Spell Blast
XU
Instant
Counter target spell with converted mana cost X.

Spellbook
0
Artifact
You have no maximum hand size.

Spellshock
2R
Enchantment
Whenever a player plays a spell, Spellshock deals 2 damage to that player.

Sphere of Resistance
2
Artifact
Spells cost 1 more to play.

Spike Breeder
3G
Creature - Spike
0/0
Spike Breeder comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
2, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token into play.

Spike Cannibal
1BB
Creature - Spike
0/0
Spike Cannibal comes into play with a +1/+1 counter on it.
When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto it.

Spike Colony
4G
Creature - Spike
0/0
Spike Colony comes into play with four +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.

Spike Drone
G
Creature - Spike Drone
0/0
Spike Drone comes into play with a +1/+1 counter on it.
2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.

Spike Feeder
1GG
Creature - Spike
0/0
Spike Feeder comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

Spike Hatcher
6G
Creature - Spike
0/0
Spike Hatcher comes into play with six +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.

Spike Rogue
1GG
Creature - Spike
0/0
Spike Rogue comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
2, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.

Spike Soldier
2GG
Creature - Spike Soldier
0/0
Spike Soldier comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.

Spike Weaver
2GG
Creature - Spike
0/0
Spike Weaver comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
1, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

Spike Worker
2G
Creature - Spike
0/0
Spike Worker comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.

Spinal Graft
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

Spindrift Drake
U
Creature - Drake
2/1
Flying
At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay U.

Spined Sliver
RG
Creature - Sliver
2/2
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

Spined Wurm
4G
Creature - Wurm
5/4

Spirit en-Kor
3W
Creature - Kor Spirit
2/2
Flying
0: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.

Spirit Mirror
2WW
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens in play, put a 2/2 white Reflection creature token into play.
0: Destroy target Reflection.

Spitting Hydra
3RR
Creature - Hydra
0/0
Spitting Hydra comes into play with four +1/+1 counters on it.
1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.

Spontaneous Combustion
1BR
Instant
As an additional cost to play Spontaneous Combustion, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.

Squee's Toy
1
Artifact
T Prevent the next 1 damage that would be dealt to target creature this turn.

Stalking Stones
Land
T Add 1 to your mana pool.
6: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.)

Standing Troops
2W
Creature - Human Soldier
1/4
Vigilance

Starke of Rath
1RR
Legendary Creature - Human Rogue
2/2
T Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect doesn't end at end of turn.)

Static Orb
3
Artifact
If Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Staunch Defenders
3WW
Creature - Human Soldier
3/4
When Staunch Defenders comes into play, you gain 4 life.

Steal Enchantment
UU
Enchantment - Aura
Enchant enchantment
You control enchanted enchantment.

Stinging Licid
1U
Creature - Licid
1/1
1U, T Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect.
Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.

Stone Rain
2R
Sorcery
Destroy target land.

Storm Front
G
Enchantment
GG: Tap target creature with flying.

Stronghold Assassin
1BB
Creature - Zombie Assassin
2/1
T, Sacrifice a creature: Destroy target nonblack creature.

Stronghold Taskmaster
2BB
Creature - Giant Minion
4/3
All other black creatures get -1/-1.

Stun
1R
Instant
Target creature can't block this turn.
Draw a card.

Sudden Impact
3R
Instant
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.

Survival of the Fittest
1G
Enchantment
G, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Swamp
Basic Land - Swamp

Sword of the Chosen
2
Legendary Artifact
T Target legendary creature gets +2/+2 until end of turn.

Tahngarth's Rage
R
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.

Talon Sliver
1W
Creature - Sliver
1/1
All Sliver creatures have first strike.

Telethopter
4
Artifact Creature - Thopter
3/1
Tap an untapped creature you control: Telethopter gains flying until end of turn.

Temper
X1W
Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Tempting Licid
2G
Creature - Licid
2/2
G, T Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay G to end this effect.
All creatures able to block enchanted creature do so.

Thalakos Deceiver
3U
Creature - Thalakos Wizard
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.)

Thalakos Dreamsower
2U
Creature - Thalakos Wizard
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
You may choose not to untap Thalakos Dreamsower during your untap step.
Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as Thalakos Dreamsower remains tapped.

Thalakos Drifters
2UU
Creature - Thalakos
3/3
Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)

Thalakos Lowlands
Land
T Add 1 to your mana pool.
T Add W or U to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.

Thalakos Mistfolk
2U
Creature - Thalakos Illusion
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
U: Put Thalakos Mistfolk on top of its owner's library.

Thalakos Scout
2U
Creature - Thalakos Soldier Scout
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Discard a card: Return Thalakos Scout to its owner's hand.

Thalakos Seer
UU
Creature - Thalakos Wizard
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Thalakos Seer leaves play, draw a card.

Thalakos Sentry
1U
Creature - Thalakos Soldier
1/2
Shadow (This creature can block or be blocked by only creatures with shadow)

Theft of Dreams
2U
Sorcery
Draw a card for each tapped creature target opponent controls.

Thopter Squadron
5
Artifact Creature - Thopter
0/0
Flying
Thopter Squadron comes into play with three +1/+1 counters on it.
1, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 Thopter artifact creature token with flying into play. Play this ability only any time you could play a sorcery.
1, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability only any time you could play a sorcery.

Thrull Surgeon
1B
Creature - Thrull
1/1
1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

Thumbscrews
2
Artifact
At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.

Tidal Surge
1U
Sorcery
Tap up to three target creatures without flying.

Tidal Warrior
U
Creature - Merfolk Warrior
1/1
T Target land becomes an Island until end of turn.

Time Ebb
2U
Sorcery
Put target creature on top of its owner's library.

Time Warp
3UU
Sorcery
Target player takes an extra turn after this one.

Tooth and Claw
3R
Enchantment
Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore into play.

Torment
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.

Torture Chamber
3
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber.
At the end of your turn, Torture Chamber deals damage to you equal to the number of pain counters on it.
1, T, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.

Tortured Existence
B
Enchantment
B, Discard a creature card: Return target creature card from your graveyard to your hand.

Tradewind Rider
3U
Creature - Spirit
1/4
Flying
T, Tap two untapped creatures you control: Return target permanent to its owner's hand.

Trained Armodon
1GG
Creature - Elephant
3/3

Tranquility
2G
Sorcery
Destroy all enchantments.

Transmogrifying Licid
3
Artifact Creature - Licid
2/2
1, T Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay 1 to end this effect.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.

Treasure Hunter
2W
Creature - Human
2/2
When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.

Treasure Trove
2UU
Enchantment
2UU: Draw a card.

Trumpeting Armodon
3G
Creature - Elephant
3/3
1G: Target creature blocks Trumpeting Armodon this turn if able.

Twitch
2U
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.

Unstable Shapeshifter
3U
Creature - Shapeshifter
0/1
Whenever a creature comes into play, Unstable Shapeshifter becomes a copy of that creature and gains this ability.

Vampire Hounds
2B
Creature - Vampire Hound
2/2
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.

Vec Townships
Land
T Add 1 to your mana pool.
T Add G or W to your mana pool. Vec Townships doesn't untap during your next untap step.

Venerable Monk
2W
Creature - Human Monk Cleric
2/2
When Venerable Monk comes into play, you gain 2 life.

Verdant Force
5GGG
Creature - Elemental
7/7
At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control.

Verdant Touch
1G
Sorcery
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect doesn't end at end of turn.)

Verdigris
2G
Instant
Destroy target artifact.

Vhati il-Dal
2BG
Legendary Creature - Human Warrior
3/3
T Target creature's power or toughness becomes 1 until end of turn.

Victual Sliver
GW
Creature - Sliver
2/2
All Slivers have "2, Sacrifice this permanent: You gain 4 life."

Volrath's Curse
1U
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be played. That creature's controller may sacrifice a permanent to ignore this ability until end of turn.
1U: Return Volrath's Curse to its owner's hand.

Volrath's Dungeon
2BB
Enchantment
Pay 5 life: Destroy Volrath's Dungeon. Any player may play this ability but only during his or her turn.
Discard a card: Target player puts a card from his or her hand on top of his or her library. Play this ability only any time you could play a sorcery.

Volrath's Gardens
1G
Enchantment
2, Tap an untapped creature you control: You gain 2 life. Play this ability only any time you could play a sorcery.

Volrath's Laboratory
5
Artifact
As Volrath's Laboratory comes into play, choose a color and creature type.
5, T Put into play a 2/2 creature token of the chosen color and type.

Volrath's Shapeshifter
1UU
Creature - Shapeshifter
0/1
As long as Volrath's Shapeshifter is in play and the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card, and has the text "2: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power and toughness.)
2: Discard a card.

Volrath's Stronghold
Legendary Land
T Add 1 to your mana pool.
1B, T Put target creature card from your graveyard on top of your library.

Walking Dream
3U
Creature - Illusion
3/3
Walking Dream is unblockable.
Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.

Wall of Blossoms
1G
Creature - Plant Wall
0/4
Defender (This creature can't attack.)
When Wall of Blossoms comes into play, draw a card.

Wall of Diffusion
1R
Creature - Wall
0/5
Defender (This creature can't attack.)
Wall of Diffusion can block creatures with shadow as though they didn't have shadow.

Wall of Essence
1W
Creature - Wall
0/4
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.

Wall of Nets
1WW
Creature - Wall
0/7
Defender (This creature can't attack.)
At end of combat, remove from the game all creatures blocked by Wall of Nets.
When Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets.

Wall of Razors
1R
Creature - Wall
4/1
Defender (This creature can't attack.)
First strike

Wall of Souls
1B
Creature - Wall
0/4
Defender (This creature can't attack.)
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.

Wall of Tears
1U
Creature - Wall
0/4
Defender (This creature can't attack.)
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.

Warmth
1W
Enchantment
Whenever an opponent plays a red spell, you gain 2 life.

Warrior Angel
4WW
Creature - Angel Warrior
3/4
Flying, lifelink (Whenever this creature deals damage, you gain that much life.)

Warrior en-Kor
WW
Creature - Kor Warrior Knight
2/2
0: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

Wasteland
Land
T Add 1 to your mana pool.
T, Sacrifice Wasteland: Destroy target nonbasic land.

Watchdog
3
Artifact Creature - Hound
1/2
Watchdog blocks each turn if able.
As long as Watchdog is untapped, all creatures attacking you get -1/-0.

Wayward Soul
2UU
Creature - Spirit
3/2
Flying
U: Put Wayward Soul on top of its owner's library.

Welkin Hawk
1W
Creature - Bird
1/1
Flying
When Welkin Hawk is put into a graveyard from play, you may search your library for a card named Welkin Hawk, reveal that card, and put it into your hand. If you do, shuffle your library.

Whim of Volrath
U
Instant
Buyback 2 (You may pay an additional 2 as you play this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Whiptongue Frog
2U
Creature - Frog
1/3
U: Whiptongue Frog gains flying until end of turn.

Whispers of the Muse
U
Instant
Buyback 5 (You may pay an additional 5 as you play this spell. If you do, put this card into your hand as it resolves.)
Draw a card.

Wild Wurm
3R
Creature - Wurm
5/4
When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.

Wind Dancer
1U
Creature - Faerie
1/1
Flying
T Target creature gains flying until end of turn.

Wind Drake
2U
Creature - Drake
2/2
Flying (This creature can't be blocked except by creatures with flying.)

Winds of Rath
3WW
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.

Winged Sliver
1U
Creature - Sliver
1/1
All Sliver creatures have flying.

Winter's Grasp
1GG
Sorcery
Destroy target land.

Wood Elves
2G
Creature - Elf Scout
1/1
When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library.

Wood Sage
GU
Creature - Human Druid
1/1
T Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

Workhorse
6
Artifact Creature - Horse
0/0
Workhorse comes into play with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add 1 to your mana pool.

Worthy Cause
W
Instant
Buyback 2 (You may pay an additional 2 as you play this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to play Worthy Cause, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.

Youthful Knight
1W
Creature - Human Knight
2/1
First strike (This creature deals combat damage before creatures without first strike.)

Zealots en-Dal
3W
Creature - Human Soldier
2/4
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.

